//======================================================================//
//     Skill Configuration File                                         //
//     VERSION: Sven Co-op v5.23                                        //
//                                                                      //
// You can copy this as <mapname>_skl.cfg and modify as you like.       //
//                                                                      //
//     IMPORTANT: DO NOT REMOVE THIS FILE!                              //
//======================================================================//



//=========================================================
// MONSTERS
//=========================================================

// Alien controller
sk_controller_health                "90"
sk_controller_dmgzap                "20"
sk_controller_speedball             "900"
sk_controller_dmgball               "4"

// Alien grunt
sk_agrunt_health                    "150"
sk_agrunt_dmg_punch                 "20"
sk_agrunt_melee_engage_distance     "256"   // Distance at which hivehand Alien Grunts will choose to chase after and clobber enemies.
sk_agrunt_berserker_dmg_punch       "30"    // Damage amount for non-hivehand melee punches (Berserker)

// Alien slave
sk_islave_health                    "80"
sk_islave_dmg_claw                  "8"
sk_islave_dmg_clawrake              "24"
sk_islave_dmg_zap                   "11"
sk_islave_speed_zap                 "1"     // Zap speed multiplier (hard mode typically uses 1.5)

// Apache
sk_apache_health                    "500"
sk_apache_enable_rockets            "1"     // Set 0/1 to disabled/enable rocket launchers

// Baby Gargantua
sk_babygargantua_health             "600"
sk_babygargantua_dmg_slash          "25"
sk_babygargantua_dmg_fire           "2"
sk_babygargantua_dmg_stomp          "50"

// Barnacle
sk_barnacle_health                  "50"
sk_barnacle_bite                    "8"

// Barney
sk_barney_health                    "65"

// Big momma
sk_bigmomma_health_factor           "1"
sk_bigmomma_dmg_slash               "60"
sk_bigmomma_dmg_blast               "140"
sk_bigmomma_radius_blast            "260"

// Bullsquid
sk_bullsquid_health                 "110"
sk_bullsquid_dmg_bite               "25"
sk_bullsquid_dmg_whip               "45"
sk_bullsquid_dmg_spit               "15"

// Gargantua
sk_gargantua_health                 "1000"
sk_gargantua_dmg_slash              "50"
sk_gargantua_dmg_fire               "4"
sk_gargantua_dmg_stomp              "100"

// Gonome
sk_gonome_health                    "200"
sk_gonome_dmg_one_slash             "30"
sk_gonome_dmg_guts                  "15"
sk_gonome_dmg_one_bite              "15"

// Headcrab
sk_headcrab_health                  "20"
sk_headcrab_dmg_bite                "10"

// Hornet
sk_hornet_dmg                       "10"

// Houndeye
sk_houndeye_health                  "60"
sk_houndeye_dmg_blast               "15"

// Human assassin (female)
sk_hassassin_health                 "50"
sk_hassassin_enable_cloaking        "0"

// Human grunt
sk_hgrunt_health                    "100"
sk_hgrunt_kick                      "12"

// Human grunt: Shotgun pellets per shot
sk_hgrunt_pellets                   "7"
sk_hgrunt_gspeed                    "500"

// Human grunt / Robot grunt / OP4 grunt
sk_grunt_buckshot                   "6"
sk_grunt_handgrenades               "1"     // Set 0/1 to disabled/enable hand grenades

// Human grunt (heavy weapons)
sk_hwgrunt_health                   "200"
sk_hwgrunt_minipellets              "1"

// Ichthyosaur
sk_ichthyosaur_health               "350"
sk_ichthyosaur_shake                "30"

// Kingpin
sk_kingpin_health                   "450"
sk_kingpin_lightning                "25"
sk_kingpin_tele_blast               "15"
sk_kingpin_plasma_blast             "80"
sk_kingpin_melee                    "40"
sk_kingpin_telefrag                 "500"

// Leech
sk_leech_health                     "3"
sk_leech_dmg_bite                   "5"

// Male assassin
sk_massassin_sniper                 "40"

// Mortar
sk_mortar                           "200"

// Nihilanth
sk_nihilanth_health                 "900"
sk_nihilanth_zap                    "30"

// Osprey
sk_osprey                           "600"

// Osprey (black ops)
sk_blkopsosprey                     "600"

// Otis
sk_otis_health                      "65"
sk_otis_bullet                      "34"

// Pitdrone
sk_pitdrone_health                  "60"
sk_pitdrone_dmg_bite                "25"
sk_pitdrone_dmg_whip                "25"
sk_pitdrone_dmg_spit                "15"

// Robot Grunt
sk_rgrunt_explode                   "100"

// Scientist
sk_scientist_health                 "50"

// Shock Trooper
sk_shocktrooper_health              "200"
sk_shocktrooper_kick                "12"
sk_shocktrooper_maxcharge           "10"
sk_shocktrooper_enable_spores       "1"     // Set 0/1 to disabled/enable spore grenades

// Snark
sk_snark_health                     "2"
sk_snark_dmg_bite                   "10"
sk_snark_dmg_pop                    "5"

// Snark Nest
sk_sqknest_health                   "50"

// Stuka Bat
sk_stukabat                         "123"
sk_stukabat_dmg_bite                "12"

// Tentacle
sk_tentacle                         "750"

// Tor
sk_tor_health                       "800"
sk_tor_punch                        "55"
sk_tor_energybeam                   "3"
sk_tor_sonicblast                   "15"

// Turret (large)
sk_turret_health                    "200"

// Turret (mini)
sk_miniturret_health                "80"

// Turret (sentry)
sk_sentry_health                    "80"

// Voltigore
sk_voltigore_health                 "350"
sk_voltigore_dmg_punch              "30"
sk_voltigore_dmg_beam               "40"
sk_voltigore_dmg_explode            "200"

// Zombie
sk_zombie_health                    "100"
sk_zombie_dmg_one_slash             "25"
sk_zombie_dmg_both_slash            "40"

// Zombie (Barney)
sk_zombie_barney_health             "110"
sk_zombie_barney_dmg_one_slash      "25"
sk_zombie_barney_dmg_both_slash     "40"

// Zombie (soldier)
sk_zombie_soldier_health            "150"
sk_zombie_soldier_dmg_one_slash     "40"
sk_zombie_soldier_dmg_both_slash    "55"



//=========================================================
// PLAYER WEAPONS
//=========================================================

// Crowbar
sk_plr_crowbar                      "15"

// Wrench
sk_plr_wrench                       "22"

// Medkit (weapon) heal
sk_plr_HpMedic                      "10"

// Barnacle grapple
sk_plr_grapple                      "40"

// 9mm round (pistol)
sk_plr_9mm_bullet                   "12"

// .357 round (Value is for Magnum damage. Desert Eagle damage is 2/3 of this, with increased accuracy, so from 66 to 44 as standard.)
sk_plr_357_bullet                   "66"

// Uzi (Gold Uzi will have +1 damage)
sk_plr_uzi                          "10"

// 9mm round (MP5)
sk_plr_9mmAR_bullet                 "8"

// Shotgun (Per pellet - 6 pellets per primary fire shot; 8 pellets per secondary fire shot, which is double barrelled and fast fire.)
sk_plr_buckshot                     "9"

// Crossbow
sk_plr_xbow_bolt_monster            "60"

// 5.56mm round (M16, SAW, minigun)
sk_556_bullet                       "15"

// M203 grenade
sk_plr_9mmAR_grenade                "100"

// RPG
sk_plr_rpg                          "150"

// Gauss gun
sk_plr_gauss                        "19"
sk_plr_secondarygauss               "190"

// Gluon gun
sk_plr_egon_wide                    "12"

// Hornet gun
sk_hornet_pdmg                      "12"

// Hand grenade
sk_plr_hand_grenade                 "100"

// Satchel charge
sk_plr_satchel                      "160"

// Tripmine
sk_plr_tripmine                     "150"

// 7.62mm round (sniper rifle)
sk_plr_762_bullet                   "110"

// Spore launcher
sk_plr_spore                        "100"

// Displacer
sk_plr_displacer_other              "250"   // Damage done to targets hit with the teleport portal
sk_plr_displacer_radius             "300"   // Displacer damage radius

// Shock rifle
sk_plr_shockrifle                   "15"
sk_plr_shockrifle_beam              "2"
sk_plr_shockrifle_recharge          "6.667"
sk_shockroach_dmg_xpl_touch         "350"
sk_shockroach_dmg_xpl_splash        "150"



//=========================================================
// MONSTER DAMAGE/WEAPONS & MISC
//=========================================================

// Bullets
sk_9mm_bullet                       "9"     // Fired from NPCs using 9mm pistol e.g. Barney, Otis, heavy weapons human grunt, etc.
sk_9mmAR_bullet                     "6"     // Fired from NPCs using 9mm MP5 e.g. human grunts, robot grunts, etc.
sk_12mm_bullet                      "12"    // Fired from Apache cannons, tanks, and turrets

// Health/suit charge distribution
sk_healthcharger                    "80"
sk_healthkit                        "25"
sk_suitcharger                      "100"
sk_battery                          "25"
sk_scientist_heal                   "100"

// Monster hit groups - damage modifiers
sk_monster_head                     "3"
sk_monster_chest                    "1"
sk_monster_stomach                  "1"
sk_monster_arm                      "1"
sk_monster_leg                      "1"

// Player hit groups - damage modifiers
sk_player_head                      "1"
sk_player_chest                     "1"
sk_player_stomach                   "1"
sk_player_arm                       "1"
sk_player_leg                       "1"

mp_respawndelay 0
mp_forcerespawn 0
